The phb says a vial of acid would do 2d6 but obviously the arrow wouldn't hold the whole vial. The target of the attack must successes a DC 13 CON saving throw or take 1d4 poison damage and be poisoned for 1 minute. Hello everyone new player here playing in a group of first timers. These increase their value. Scorpion Arrow – Does an additional 1d4 poison damage. Our first sit down went pretty well but a question came up. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. Arrow of Whooshing – makes a sound like someone making the sound of an arrow flying through the air as it … Check out new settings that allow you to zoom and scroll easily.Updated Dynamic Lighting now does as much and even more than our legacy system!Making custom character sheets is easier than ever with a special, streamlined game type to build and test them!Put your scrollwheel or trackpad to good use!

level 2 Press question mark to learn the rest of the keyboard shortcuts Check out new settings that allow you to zoom and scroll easily. Any of the magical arrows may also be silvered (+100gp) or use a head variant (blunt, broad, corkscrew) I'm not certain on all the prices, so looking for advice there, and any other general pointers are welcome, including (if not especially) new arrow ideas.

A simple Pit Trap is a hole … Dart with a resivour that hold poisons This dart has 1d6+4 charges (max 10). If its damage, I would just say 1 vial is enough poison for maybe 5 arrows, and it deals 1d6 (or 1d4) poison damage on a hit.If its to actually poison the target, just say on each hit, target has to make a CON save or be poisoned (save at the end of each of his turns).There is not a definitive ruling on this to my knowledge. Pits. NOTE: Any of the arrows listed may be +1, +2, +3 or arrows of slaying, as described in the DMG. Thank you and I'm sorry if it's been asked beforeIf we're talking about 5E, the entry under Poison, Basic on p. 153 answers this question.Poison can be added, but remember acid is not poison. If its damage, I would just say 1 vial is enough poison for maybe 5 arrows, and it deals 1d6 (or 1d4) poison damage on a hit. On a successful save, the creature takes half damage and isn’t Poisoned. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. Our ranger wanted to pour acid on the tip of his arrow and make a shot.

Depending on the poison. When you hit with a ranged attack using this weapon, expend 1 charge. Open Game Content (place problems on the discussion page). This poison is typically made only by the drow, and only in a place far removed from sunlight. ; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. If its to actually poison the target, just say on each hit, target has to make a CON save or be poisoned (save at the end of each of his turns). On a failed save, it takes 6 (1d12) poison damage and is Poisoned for 24 hours.

Assassin’s Blood (Ingested): A creature subjected to this poison must make a DC 10 Constitution saving throw.

This is something the DM is going to have to make a judgement call on. Mechanical trap. Personally, I'd probably give an additional 1d4 acid damage to that shot, but that ruling is no more valid than any your DM could come up with.New comments cannot be posted and votes cannot be castA subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future.Press J to jump to the feed. Weapon (Dart), Uncommon . We use Cookies to help personalize and improve Roll20. For more information on our use of non-essential Cookies, visit our Privacy Policy Updated Dynamic Lighting now does as much and even more than our legacy system!Making custom character sheets is easier than ever with a special, streamlined game type to build and test them!Put your scrollwheel or trackpad to good use!