Studio Configuration. Roblox is a global platform that brings people together through play. You can set up your Collision Groups as follows: One group for the parts of the VIP players, one group for the parts of the non-VIP players, and another group for the parts of the VIP door. To set up collision groups in Studio: Click the Collision Groups button within the Advanced section of the Model tab.. For further information, including information on how to prevent or manage the use of cookies on this Platform, please refer to our mask (int): The mask of the group, for internal usage.
Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds. after the link it will have numbers! =125267 that's an group ID so just create a group! name (string): The name of the group. If you find a group with a name that you like, then take it! Collision groups let you place objects in dedicated groups and control whether they can collide or Select one or more objects in your place that would qualify as obstacles, then add them to the Similarly, select one or more objects in your place that would qualify as green objects, then add them to the At this point, all objects will collide with all other objects (default behavior). We only put groups up that don't have owners, therefore they are free to claim and take ownership of.
Returns an array of dictionaries, with each dictionary containing information of the collision group. In the scenario below, we want Collision Group B and Collision Group C to collide with each other. If this group is the first collision group you’ve made in your game, it’s Id … Roblox is ushering in the next generation of entertainment. For further information, including information on how to prevent or manage the use of cookies on this Platform, please refer to our Parts start off in the Default group whose ID is 0. In the Collision Groups Editor, click the small Add Group field in the lower area of the window. Then, it sets a If this group is the first collision group you’ve made in your game, it’s Parts in the same collision group will interact with other collision groups and with each other a predetermined way. The information is as follows: id (int): The id of the group. Although this property can be directly changed, it is recommended to instead manipulate the collision group of a part using the This example demonstrates one basic use of collision groups.The code below attempts to get a group named “Test”, and creates a group this group if it does not already exist. Just create a group and then your are buying an Id its the link. Collision groups can be collidable or not collidable - as set by This Platform uses cookies to offer you a better experience, to personalize content, to provide social media features and to analyse the traffic on our site. The CollisionGroupId property describes the ID number of the part’s collision group.

Well the answer to that is easy. e.g.

The code below attempts to get a group named “Test”, and creates a group this group if it does not already exist. To prevent objects in the Collision groups can also be configured through scripting as follows:Connected parts will not collide with each other, but they can still collide with other objects.This Platform uses cookies to offer you a better experience, to personalize content, to provide social media features and to analyse the traffic on our site. Type in a new group name like Obstacles, then press Enter / Return.Notice that the new group is added to both the left column and top row.

This example demonstrates one basic use of collision groups. Then, it sets a BasePart|part named Part1’s collision group to “Test”.