Fleet Builder & Card Database for Star Wars: Armada. It’s like, Admiral Ozzel gives a buff to the acceleration and deceleration of all the ships in your fleet, so they can jump from speed 1-speed 3, or speed 2-speed 4, with just a Nav token. I'll throw on leading shots and maybe keep the H9 just to ensure I can lock down the brace. Biggs is a little out of place here... there’s really only one other Escort for him to work with. H9 guarantees I can lock a … Go to Upgrades DB or Hide. Giving him the opportunity of killing the flimsiest (and one of the least maneuverable and not particularly fast) ship in the Alliance fleet (the Neb-B), and also basically handing him 54 points of unsupported squadrons is undermining that game plan. The front of the Starhawk was shaped liked a front hatchet.

The app follows standard fleet-building rules and restrictions as you build out your fleet. H9 guarantees I can lock a brace. I'm more concerned about getting B-wing'd or Sloane'd to death. Three X-Wings, tearing into an enemy squadron ball? Make your opponent figure out how his small ships are going to deal with your monster. I should put Leia on the Corvette.

He focuses on beating Chuck Norris. I mean, sure. I feel this fleet is kind of awkward, but I prefer larger ship fleets, which is why I gravitate towards the Imperials more, so I'm trying to build a Rebel fleet with a stronger ship.

Biggs is also very strong. Looking at the upgrades is now easier than ever! This post isnt to be a debby-downer on your SH build, but is intended to help ask some questions to assist your fleet development. Forget the guy with four generic TIE Fighters. Luke I didn't add because I'm figuring most of my antiship stuff is the Starhawk anyways. So I'm sure some other folks like out there will help make some recommended changes as well, so I'll ask some questions about the fleet for your consideration... I haven't even bought the Starhawk yet, but I made a fleet for one.

YES. This ship is another addition to the Star Wars Armada miniatures game by Fantasy flight Games. Second: the GR75 seems to have 2 main tasks that need command dials (Leia for SH command fixing, and squadron commands for itself), which one takes priority if both are needed in the same round? I LOVE Dutch & Wedge.

The interior of the Starhawk had bright clean curves. I've got four activations. Can you have too many salvos? It’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy. Yavaris, similarly, is out of place in your fleet. So, why? I think your desire to cheap out on squadrons is largely driven by the fact that you’re trying to shoehorn Yavaris and a CR90 in alongside a 213-point juggernaut of a Starhawk, and it’s incredibly difficult.

Star Wars: Armada Fleet Builds ; Starhawk Sign in to follow this . By Mj10982, April 8 in Star Wars: Armada Fleet Builds. Yavaris is amazing. This list still doesn't justify the squadron pusher to be Yavaris. Good, even, but not amazing. A fleet building application for the Star Wars Armada tabletop game by Fantasy Flight Games! Update:  I did buy the Starhawk set.

The Bright Hope is pretty useless outside of activating squadrons. May I ask a … I thought I could use the Yavaris as a flak boat/squad pusher and then use it to take on ships.

And honestly, it’s more that I’m just not sure I’d run a Neb-B *at all* in this fleet, unless it were Yavaris with a ton of squadrons. I honestly just wanted Biggs to keep Wedge alive for longer. If you plan to keep Yavaris, you need a real squadron group to realize value from it, not a group of “speed-bump” A-Wings. The lack of the Bomber keyword means that Y-Wings, for example, are far superior.

It is designed to take on the Empire’s capital ships, finally giving the New Republic the ability to face Imperial fleets on equal terms.

I guess. The New Republic Senate has already voted to build three more Starhawk-class battleships, hoping to end the war as quickly as possible.Please upgrade your browser to experience the site. I mean, I guess you’re gonna need to fly this thing a couple times to get what I’m saying, but Yavaris is just not the title you want to use on your Nebulon-B without a squadron ball of at *very* least 90 points or so. A-Wings make up for their shortcomings by being cheap, fast interceptors that can harry enemy bombers at great distance and keep them off your bigger ships for a bit, and while they aren’t extremely survivable, they’ll hopefully do a bit of damage with counterattacks on their way out. The Bright Hope is pretty useless outside of activating squadrons. Plus, you’ll have all cards – ships, squadrons, upgrades, and objectives – available for reference in … One of the strengths of the Starhawk is that allows you to fortress up, collect objective points, and FORCE the opponent to come fight you. Yavaris a good card, but it has a place, and that place is typically in fleets that want to devote at least 100 points to squadrons, and probably another 20+ points to squadron support cards, with a dedicated carrier ship or two.

X-Wings, E-Wings, YT-2400’s, and most aces completely outdo the A-Wing in anti-squadron dice. (In the above scenario, your Starhawk is Bruce Lee). Being just a double-Brace X-Wing isn’t terrible, though. Is three salvos too many? Starhawk. Mj10982 8 Mj10982 8 Member; Members; 8 42 posts; Posted April 8. Reply to this topic; Start new topic; Recommended Posts. So would I put him in a fleet with 2 VSD’s and 1 Raider Corvette? THAT’S the guy you need to fight. Yavaris likes specialist squadrons, with a game plan, and preferably LOTS of them, or lots of other squadrons around to keep them alive if the enemy brought squadrons of his own. Don’t worry about having small ships to deal with other small ships. The warship's docking bay's ceili… If you want to read another helpful set of ideas, there’s another guy trying to build a Starhawk & Squadrons list on this forum as well, I think it’s called First Fleet Attempt, and it’s right at the top of the forum. Using Raymus Antilles to at least initially allow the Yavaris to command three squadrons. Today I am having an in-depth look at Nadiri Starhawk for my 500th episode!

I switched the Bright Hope for the Yavaris in order to beef up my small squadron defense while providing an activation that actually has teeth.