In the Android version, unlocking ships are easier. The easiest way to chain is to find targets that release multiple medals when you destroy them (i.e.

Enemies: YF-23A Black Widow II, S-3B Viking, B-1B Lancer, B-2A Spirit, C-17A Globemaster III. Enemies: Tanks, AH-64D Longbow Apache, RAH-66 Comanche, CH-64 Chinook, Military Trains. At the beginning of the game, the player has a stock of two bombs. The first medal you pick up to start the chain is worth 2000 points. Enemies: Arleigh Burke-Class Destroyers, Mitsubishi F-1, Kawasaki C-1, PT Boats. The planes that can be unlocked are as follows: Auto-fire in the Android version): A spray of bullets that can be strengthened by collecting power-ups. During a boss battle, a blue orb is revealed as the weak point.

Touching the Bomb icon in the Android version): An attack that varies for each aircraft; the aircraft drops a bomb to negate enemy bullets while also dealing massive damage. Another latest feature is the Technical Bonus. Once the Strikers came there, it reveals itself as a large mobile brain with many tentacles and a pair of dormant mandibles that happily dispenses widespreading bullets on invaders through its bullet launchers and core. They all thought all hope was lost...until the operations headquarters received mysterious communications. It is from this alien that the Initially the F.G.R.

Strikers 1945 (ストライカーズ1945), also known as Striker 1945, is a vertically scrolling shoot 'em up arcade game developed and published by Psikyo in 1995.

Medals are worth 2000 points when they flash white for a split-second. When collected, another bomb will be added to the player's stock. When the mechanical body is destroyed, it reveals its true form as a gigantic purple-skinned alien with four arms, two of which are on where its mechanical body's mandibles used to be, capable of releasing bullets from its arms and core at a furious rate. Each game (on default settings) begins with three lives, and an extra life is earned at 600,000 (or 800,000).

In the Android version, the score is carried on; however, the player must pay gold coins or rubies for each subsequent continues. Enemies: Fly robots, Dragonfly robots, Wasp robots It was followed by two sequels, Strikers 1945 II in 1997 and Strikers 1945 III (also known as Strikers 1999 in Japan), as well as a version for SNK's Neo Geo called Strikers 1945 Plus (which is actually an alternate version of Strikers 1945 II). Enemies: Tanks, Heavy Lift Helicopter, RAH-66 Comanche.

In the Android version, after all free bombs are used up, extra bombs will be charged worth 100 gold coins, then 200 gold coins, and finally 3 rubies. Every other plane costs 300 rubies to unlock (with the exception of the Stealth Fighter which costs 100 rubies), and opting for a random choice costs 1500 gold coins. A Switch version was later released and published by Zerodiv in 2020. a medium tank).

The Organic Weapon F.G.R. "We are "STRIKERS", commence attack on the ringleader! as it appears in the stage transition screenThe F.G.R. The "Master" difficulty seems to correspond to the arcade's second loop. When even this body is destroyed, its core survives and moves around frantically, releasing bullets at an unpredictable pattern and vicious rate in a desperate attempt to survive.

Touching the explosion button in the Android version): An attack that varies for each aircraft is based upon a charge meter. Chaining requires precise timing while avoiding enemy attacks. Take your favorite fandoms with you and never miss a beat. Normal shot (Tap the A button or hold the C button.

Medal Chaining works by collecting medals when they are worth 2000 points. assumes the appearance of what seemingly the base's main core.

?, or unknown/unidentified in the stage transition screen) is the final boss of Strikers 1945 II and Strikers 1945 Plus, appearing in the eighth stage. When a power up is collected, the player's normal shot becomes more powerful and a secondary shot (such as homing missiles) may become available to the player. (its name and type stated as ???? Once the core is finally destroyed, it plummets down on the lava below to its demise, ending the alien threat once and for all... A total of nine can be collected, any other icons will reward the player with 10000 points. In Japan, it was ported to the PlayStation and Sega Saturn by Atlus in 1996; later was also released as part of Psikyo Shooting Collection Vol. In order to get a 'quick kill', the fighter plane must be extremely close to the orb until it turns red by firing the orb while getting it close to it. After the defeat of the final boss, the player's time, number of medals, and number of enemies killed are added up for each level and, if high enough, marked with three stars.