(Global Illumination: [GPUPLM] Crash in RadeonRaysMeshManager::RemoveGeometry while baking Terrain game object with 4k lightmaps on certain GPU

(1215827)Editor: Fixed the issue where the Grid opacity Input field is highlighted on changing the Grid Axis from the scene view grid settings window (UI Toolkit: Fixed exceptions thrown when an exceedingly long text mesh is truncated. (Profiler: Fixed an issue that could cause the Editor to crash when selecting batch thumbnails in the UI Details Profiler module. (2D: Fixed the issue where RaycastResult.sortingLayer always returned the default Layer when Raycast hit a GameObject with a Tilemap Renderer 2D component. (1172023)UI Elements: Fixed wiggling black lines on bottom and right borders of editor windows when ui scaling is fractional (e.g.

Previously il2cpp library was being precompiled/prelinked by Unity when exporting project. (WebGL: Fixed an issue where the video started playback before the mute property was set, which resulted in an error and the video not to play. (Graphics: Updated QualitySettings.streamingMipmapsRenderersPerFrame to support setting at runtime (GI: Fix black light probes that appears after baking the scene with baked emissive, area light and high light probes samples count. (Editor: Fixed editor crash on certain cases when clicking "Compile and show code" in the Compute Shader inspector. (1240162)Graphics: Improve input validation of RenderPass APIGraphics: Improve validation of RenderTexture with bindTextureMS for unsupported formatsGraphics: Improved ComputeBuffer data alignment for MetalGraphics: Improved documentation for Texture.allowThreadedTextureCreationGraphics: Improved DX12 async texture loading to fail more gracefully when out of GPU memoryGraphics: Improved DX12 performance in cases, where a lot of resources are created per frame.Graphics: Improved error reporting in Ray Tracing shaders interface.Graphics: Improved the error messaging interface when incorrectly setting up texture stacks.Graphics: Improves DX12 performance with hybrid renderer.Graphics: Make use of ASTC decode mode RGB9E5 for ASTC HDR textures when alpha is not usedGraphics: Metal: Add changes required for Apple GPU support on a MacGraphics: Separated ComputeBuffer counters into separate physical buffers to impove data access/alignment for Metal APIGraphics: Slightly reduced shader compilation times and application build sizes for GLSL/Metal platforms.Graphics: Support DXT5nm normal maps on Android, iOS, tvOS (1226377)Graphics: Fixed a crash when importing large texture due to integer overflow (Prefabs: Fixed deletions and modifications to the asset files of non-current prefab stages in Prefab Mode. (Graphics: Fixed a bug with AsyncGPUReadback, where if you first read into a NativeArray, and then the request was recycled and used normally, it would fail to release the memory for the request. (Animation: Fixed an issue where threshold values with commas would not save in blend tress (iOS: Fixed ENABLE_CRUNCH_TEXTURE_COMPRESSION not being set on script side. (Editor: Fixed Android player build progress bar not reaching 100% and being erratic. By reporting any bugs you encounter using the Unity Bug Reporter Tool in the Help menu, you’ll help us catch edge cases faster.Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.Unity is available for Windows, Mac OS X, or Linux. (Editor: Fix Mac OpenGL editor causing a kernel panic on Intel Graphics (Build Pipeline: Fixed crash in editor related to ComputeShaders using builtin assets.Build Pipeline: Fixed main thread stalling when loading asset bundles asynchronously.Build Pipeline: Reduce amount of garbage collection performed inside the ContentBuildInterface.Burst: Deleted burst entry from isolation tests exemption list.Burst: Fixed a NullReferenceException happening in a call stack involving CecilExtensions.IsDelegate(...).Burst: Fixed a potential NullReferenceException when editing Burst AOT settings for standalone players.Burst: Fixed a potential StackOverflow when compiling a standalone player that can occur for nested jobs declared within a parent class that has generic parameters.Burst: Fixed an issue preventing player builds to succeed when burst compilation is disabled.Burst: Fixed an issue that prevented burst from resolving functions on platforms when it's statically linked such as iOS.Burst: Fixed an issue where the generated lib_burst_generated in Windows Standalone players could not be loaded if a native plugin was used from the sub folders Plugins\x86_64 or Plugins\x86.Burst: Fixed burst compilation toggle behaviour which previously had unpredictable results.Burst: Fixed caching of compiled jobs/function pointers.Burst: Fixed compatibility issues between burst and older linux distros.Burst: Fixed compilation requests being lost when using asynchronous compilation.Burst: Fixed error handling and messages infrastructure.Burst: Fixed function pointers to work in standalone player.Burst: Fixed issue for UWP to avoid an AssemblyResolutionException for types within Windows.